Add 2nd Edition Deities And Demigods Pdf

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Book of Vile Darkness. The Faith of the Sun is dungeons and dragons 3.5 deities and demigods fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. TSR added the credit for the second printing of the book.

Major Differences • the list of classes • the presumption of Non-Weapon Proficiencies • Advancement of Thief Skills • nature of Bards • Kits • Specialist Mages • Clerics • THAC0 • Psionics The list of Classes AD&D 1E Core: Assassin, Cleric, Druid, Fighter, Illusionist, Paladin, Ranger, Thief, Wizard. Bard is special, see below. AD&D 1E+ UA: Assassin, Barbarian, Cavalier, Cleric, Druid, Fighter, Illusionist, Paladin, Ranger, Thief, Thief-Acrobat, Wizard. Bard is special, see below. AD&D 2E: Bard, Cleric, Druid, Fighter, Magic User, Paladin, Ranger, Specialist Mage, Thief.

Barbarian and Cavalier still exist, but as kits, which see below. Non-Weapon Proficiencies While NWP's exist in late AD&D 1E, they are presumed to be optional add-ons, and not listed in adventures. In AD&D 2E, while technically optional, almost all examples and almost all pregen characters include the Non-Weapon proficiencies. They are presumed as a part of the game line design. This is a huge change in the nature of adventures, too. The use of NWP's is expected in some adventures, and explicitly required for a few more.

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Thief Skills In AD&D 1E, thief skills advance along specific tracks, and all characters of a given level have the same ones have the same base, modified for race, armor, and attributes. This also means NPC thieves do not need their scores listed, as they can be figured from the DM Screen on the fly. In AD&D 2E, thief skills have a base at 1st level, but a pool of points added to that base at 1st level, and a smaller pool at each level thereafter. Thief skills must be listed for NPC's, as it's much harder to assign on the fly.

Further, in later 2E materials (Dark Sun, Skills & Powers), there are additional thief skills added, and PC thieves pick which ones they take at first level, and gain the remainder at 9th. This also affects Bards, as in 2E, bards gain certain thief skills for being bards, and use the same points per level method as thieves. Bards In AD&D 1E, the Bard in the PH can only be taken by dual-classed fighter/thief characters. The Character must be between 5th and 8th level as a fighter, then 4th and 7th as a thief, and then dual class into Bard. This requires some insane stats, and extensive play. Bards will likewise have extensive thief abilities, be competent fighters, and will not gain more HP for several levels due to the dual classing rules.